︎ Tree House Concept
I created this treehouse in Blender by modeling and sculpting meshes, adding textures to them, and then lighting the scene with sunlight and masks to achieve a pleasant sun-dappled effect. Most of the textures were hand-painted using Photoshop, accompanied by bump maps, while some were generated within Blender's shader node editor. For instance, the tree bark texture uses noise and Voronoi nodes combined with color ramps to achieve a rough and scaly appearance.
To create the staircase, I used an array modifier connected to an empty object, allowing me to rotate and descend the steps down the tree trunk. The leaves and fern fronds are simple planes attached with alpha PNGs, modeled into place and then slightly warped with a displacement modifier, giving each leaf and frond a unique shape.