︎ Unreal Potion Shoppe Prop
I designed and crafted this potion shoppe sign prop using Blender, Substance Painter, and Unreal Engine. Starting in Blender, I created both high-poly and low-poly versions of the model. The high-poly version, with its intricate sculpted details, served as the basis for texture baking onto the optimized low-poly model. In Substance Painter, I developed and refined all the materials. Then, I brought everything into Unreal Engine, where I set up a dynamic scene with multiple light sources and rendered the prop with cinematic camera movements to showcase its character and craftsmanship. Finally, I used a Niagara particle system for the candle flame.