︎ Lunar Rover Model
I created this lunar rover and astronaut in Blender with meshes, curves and a variety of textures and shaders.
To get the reflections in the helmet visor I used a couple dozen low-strength sun lights and added a fresnel node to the roughness input of the principled bsdf on the visor material to make it highly reflective.
I used curves with bevel depth to create the metal bars and the electrical wires, then added shaders to make them appear either metal or plastic.
Most of the mesh surfaces have painted textures to make everything feel lived-in and roughed up.
Finally, I added pieces of duct tape here and there by using the shrinkwrap modifer on texture-painted plane meshes.